Post by shira on Jan 23, 2013 14:46:04 GMT -5
en.gw2codex.com/build/23368-power-warrior
Warrior
i. Intentions and Build plan
ii. Weapons and Armor
iii. Skills and Traits
iv. Pros/Cons
v. Tips and Tricks
i. Intentions and Build Planning
The main Intention for this build was to create a high damage output warrior that could survive in dungeons and still have the damage for quick map exploration or running. The build was created to allow the user to kill most things or people fairly quickly in order to allow the warrior to fight seemingly impossible odds and walk away the victor. This build is based on high power and high precision to focus on using critical hits to deal maximum damage.
ii. Weapons and Armor
This build did not differ too much on weapons or armor except that I choose to run a Berserkers bow (or gun) with the Superior Sigil of Blood Lust to gain 25 power stacks and Exotic Berserkers Greatsword with the Superior Sigil of Strength to gain might stacks on critical. My armor of choice is the Berserkers Draconic set to maximize power, precision, and crit damage. I did however choose to use only green accessories to save some money for the time being and farm 2 ascended rings from Fractals however neither are perfect berserker's rings. At full stacks in a level 80 area, my stats are 90% crit chance *with fury active*, 79% crit damage boost, 4,400 power, 2,162 Armor, and 20k health.
iii. Skills and Traits
To gain additional precision I have set my skills to be all signets. I chose my signets for their passive benefits and I chose the Signet of Endurance for the active ability to remove all conditions on my warrior incase I need to make an escape or remove the conditions in order to live. For traits I Broke my points up into three categories focusing on the traits that boost either my damage, crit damage, or critical chance. Along with straight damage traits I also used one slot to give my warrior 100% chance to rally in vengeance, assuring I stay in the fight longer and can walk out of the fight alive.
iv. Pros/Cons
Pros
This build has one of the highest damage outputs in order to allow for quick easy fights. In WvW the warrior is able to spin right through a mob knocking down many targets instantly, leaving Hundred Blades to finish off the rest. This build is easily able to make three and four vs one fights simple (with proper targeting). As an exploration build, this build allows for the user to spin to win and destroy most targets with very few attacks allowing the user to finish a map in a fairly decent time. This build is able to fight it's way through any veteran you would find in orr solo as well as put a serious hurt on any amount of mobs you may have on your back.
Cons
By making this build heavy damage oriented, you are sacrificing a bit of fluffyness some fighters have available. This issue can be easily fixed by carrying a set of armor that is more defense oriented for areas such as dungeons, as well as playing the build and warrior and learning the dodge aspects and seeing the visual clues when and where to move to avoid a major blow. Also due to this build being a very "in your face" build, ranged targets and constantly moving targets can pose a challenge to this build.
v. Tips and Tricks
When I plan to be running into a very hard hitting or tough mob I use Omnomberry Ghost or Omnomberry pie to get 66% chance to gain health on crit. With the chosen skills for this build, you want to use "For Great Justice", "Signet of Might", and "Signet of Rage" as much as possible to ensure the most power and crit chance. The Signet of fury is simply there for the precision boost and does not really need to be used. The signet heal gives you a passive regen and if you can keep that up it will out heal most condition damage, minus 25 stacks of bleed, and then use your heal when you truly need it.
In a pvp scenario, the biggest issue I have encountered is being able to get in range of groups without being targeted down too early. In order to fix this issue several steps can be taken to ensure your survival. First off, if at all possible farm up your 25 stacks of bloodlust before you enter into a battle to ensure maximum damage. Once you have that done, caution in entering a battle is key. If at all possible wait for the enemy forces to either be distracted, or in combat, or find a location to hide until the force is right on top of you. If you can gather a close enough range before the fighting breaks out, then you can wipe out most of the combatants (mostly squishies and leather people) before they have a chance to truly burst you down. If you fall down, do not be afraid to go into berserker mode and keep fighting. It only takes a single kill to bring you back to life for good. One easy way to farm tokens in the battlegrounds is to be on the defending end of a castle. Simply step through the gate into the mob of enemies, hundred blades them down, spin back towards the gate into the keep, and walk through. Heal up, bring skills back off Cooldown, and repeat.
Warrior
i. Intentions and Build plan
ii. Weapons and Armor
iii. Skills and Traits
iv. Pros/Cons
v. Tips and Tricks
i. Intentions and Build Planning
The main Intention for this build was to create a high damage output warrior that could survive in dungeons and still have the damage for quick map exploration or running. The build was created to allow the user to kill most things or people fairly quickly in order to allow the warrior to fight seemingly impossible odds and walk away the victor. This build is based on high power and high precision to focus on using critical hits to deal maximum damage.
ii. Weapons and Armor
This build did not differ too much on weapons or armor except that I choose to run a Berserkers bow (or gun) with the Superior Sigil of Blood Lust to gain 25 power stacks and Exotic Berserkers Greatsword with the Superior Sigil of Strength to gain might stacks on critical. My armor of choice is the Berserkers Draconic set to maximize power, precision, and crit damage. I did however choose to use only green accessories to save some money for the time being and farm 2 ascended rings from Fractals however neither are perfect berserker's rings. At full stacks in a level 80 area, my stats are 90% crit chance *with fury active*, 79% crit damage boost, 4,400 power, 2,162 Armor, and 20k health.
iii. Skills and Traits
To gain additional precision I have set my skills to be all signets. I chose my signets for their passive benefits and I chose the Signet of Endurance for the active ability to remove all conditions on my warrior incase I need to make an escape or remove the conditions in order to live. For traits I Broke my points up into three categories focusing on the traits that boost either my damage, crit damage, or critical chance. Along with straight damage traits I also used one slot to give my warrior 100% chance to rally in vengeance, assuring I stay in the fight longer and can walk out of the fight alive.
iv. Pros/Cons
Pros
This build has one of the highest damage outputs in order to allow for quick easy fights. In WvW the warrior is able to spin right through a mob knocking down many targets instantly, leaving Hundred Blades to finish off the rest. This build is easily able to make three and four vs one fights simple (with proper targeting). As an exploration build, this build allows for the user to spin to win and destroy most targets with very few attacks allowing the user to finish a map in a fairly decent time. This build is able to fight it's way through any veteran you would find in orr solo as well as put a serious hurt on any amount of mobs you may have on your back.
Cons
By making this build heavy damage oriented, you are sacrificing a bit of fluffyness some fighters have available. This issue can be easily fixed by carrying a set of armor that is more defense oriented for areas such as dungeons, as well as playing the build and warrior and learning the dodge aspects and seeing the visual clues when and where to move to avoid a major blow. Also due to this build being a very "in your face" build, ranged targets and constantly moving targets can pose a challenge to this build.
v. Tips and Tricks
When I plan to be running into a very hard hitting or tough mob I use Omnomberry Ghost or Omnomberry pie to get 66% chance to gain health on crit. With the chosen skills for this build, you want to use "For Great Justice", "Signet of Might", and "Signet of Rage" as much as possible to ensure the most power and crit chance. The Signet of fury is simply there for the precision boost and does not really need to be used. The signet heal gives you a passive regen and if you can keep that up it will out heal most condition damage, minus 25 stacks of bleed, and then use your heal when you truly need it.
In a pvp scenario, the biggest issue I have encountered is being able to get in range of groups without being targeted down too early. In order to fix this issue several steps can be taken to ensure your survival. First off, if at all possible farm up your 25 stacks of bloodlust before you enter into a battle to ensure maximum damage. Once you have that done, caution in entering a battle is key. If at all possible wait for the enemy forces to either be distracted, or in combat, or find a location to hide until the force is right on top of you. If you can gather a close enough range before the fighting breaks out, then you can wipe out most of the combatants (mostly squishies and leather people) before they have a chance to truly burst you down. If you fall down, do not be afraid to go into berserker mode and keep fighting. It only takes a single kill to bring you back to life for good. One easy way to farm tokens in the battlegrounds is to be on the defending end of a castle. Simply step through the gate into the mob of enemies, hundred blades them down, spin back towards the gate into the keep, and walk through. Heal up, bring skills back off Cooldown, and repeat.