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Post by Vecuu on Jan 19, 2013 23:21:13 GMT -5
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Post by Darktrinity on Jan 20, 2013 0:13:21 GMT -5
I think it's good that they are aware of the 'rez rushing' problem and are thinking about fixing it. It really does get a bit depressing having to die repeatedly to kill certain bosses... *cough* Kohler *cough* I do hope that they don't go too far with the nerfing, though. It is good to have some encounters that can only be beaten through creative planning.
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Post by Vecuu on Jan 20, 2013 9:34:34 GMT -5
Kholer just takes practice, Trin. I am a touch concerned about dropping it cold-turkey, though. For example: CoF Explorable path 2. PUGs will no longer be able to complete that path if you can't waypoint while in combat.
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Post by duhgeneral on Jan 20, 2013 11:45:43 GMT -5
wth why would they make it so that if one person in the goup is in combat no one can wp whats that crap
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Post by Vecuu on Jan 20, 2013 12:20:09 GMT -5
Because it opens up for a non-intuitive and not enjoyable combat system that revolves around tactical rotation of suicides, rather than actually learning fights and playing correctly.
I'm no designer, but the fact that they left graveyard-rushing in the game at launch to begin with was, in my opinion, likely a band-aid fix for dungeon difficulty, allowing ANet to release content which hadn't been fully internally balanced.
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Post by duhgeneral on Jan 21, 2013 0:24:23 GMT -5
ya i agree with that but they are obviously taking about cof path 2 here or atleast thatts the only one that comes to my mind. but if you think about it that part is impossible to kill all of them right as they cause they are all silvers. So yup idk what to say to that.
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