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Post by Zooey on Dec 1, 2012 20:47:06 GMT -5
The biggest hit I've seen is the infinite target nerf. limiting to 5 and randomizing those that get the buff is a true hindrance to how effective hold the line and vit heals operated in wvw and zergs. I suppose I should have seen it coming. were ele aoe spot heals affected the same way? I disliked this change very much.. I haven't been playing lately and so I'm not sure if any adjustments have been made but at patch release, we were in Cursed Shore running the meta chain as a guild. We were in two parties and whenever I would activate my area heals, it wouldn't heal my specific party... just 5 random players/minions/pets who may or may not be in my party. Frustrating..
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Post by melodycross on Dec 23, 2012 4:12:07 GMT -5
The three builds rely on a single trait setup to allow swapping on the fly. Suggestions greatly appreciated. As usual, geared in WvW for use in multiple playstyles. As I'm sure you've noticed, facetanking ability was sacrified from the 30/30 healer build but I believe utility as a whole increased. The dungeon runs last night went quite smoothly with Lute and Evynn. It seems to work well in its different forms, and the dual guardian run with Zooey did not seem to strain us. I'd like your input as those who played along side it though. I'm thinking of taking the 5 points out of valor and speccing them into Virtues for an added trait with retaliation or spirit weapons. An untested potential modifcation
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