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Post by melodycross on Nov 12, 2012 3:43:55 GMT -5
Not my intention to derail another's thread. Please comment or question. en.gw2codex.com/build/21408-melody-s-retaliationI've heard said form at least one guardian that they do not like Virtues because they did not feel like they were doing much damage. This is, in PvP, one of the reasons guardians are as prevalent as they are. heavy use of Virtues line allows you to keep Retaliation up 100% of the time on yourself and close team mates. In PvP, is nasty, in WvW zergs, is evil. More fragile than most guardian builds. handle with care. Edit; The power of this build is much reduced after recent nerfs. Still effective, but the WvW play capabilities have suffered when you hop into a zerg. Team play suggested for effect and control of where your boons go. en.gw2codex.com/build/21331-mel-s-condi-controluses guardians boon spam ability to remove conditions that would otherwise wipe a team. this si a support build through an through in PvP, harder than the average bear to kill, but can be respecced on the fly for spirit weapon use; which increases the damage output considerably. See notes on alternate trait/skill selection. Slight modiication to the CC build after recent nerfs. left the original link at the top of this section. Has shown resilience but biggest asset remains its Jack-of-all-trades ability to swap from the base setup shown to other applications (spirit wep, signet use, etc). haven't heard complaints about it being fragile either, important on the front line. Pure heal/buff support build. Takes a lot of punishment before it drops, reliant on team play for best effect on Alt healing. Consider this a "tank" in party play. Current builds in contention: The Core:
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Post by Vecuu on Nov 12, 2012 10:06:00 GMT -5
The builds look fairly reasonable to me.
Which one do you plan on using in Explorables? (that's where most of my Guardian knowledge lies)
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Post by Zooey on Nov 12, 2012 10:35:17 GMT -5
Cool, thanks for sharing, Melody Which armor set(s) do you use? And could you post your base stats for each build?
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Post by melodycross on Nov 13, 2012 21:09:46 GMT -5
The builds look fairly reasonable to me. Which one do you plan on using in Explorables? (that's where most of my Guardian knowledge lies) I used the hybrid build (second build) to get to 100%. As stated, its fairly reliable at beating down enemy mobs up to orr and other areas. The other two are kind of 1 trick ponies, but this one allowed the most flexibility. But what a trick those ponies can be! The HoT for the heal build can easily negate condition damage on low health characters--like, say, a guardian--while giving some pretty impressive healing to the team as well. And 100% uptime on retribution is becoming a staple in PvP/WvW. I expect a nerf tbh. Cool, thanks for sharing, Melody Which armor set(s) do you use? And could you post your base stats for each build? I only have 1 exotic set at this time. went clerics for added livability. pwr 1625 pre 1144 tou 1298 vit 1389 att 2725 crit 15% arm 2509 hlt 15535 PvP builds: I intend to get a set of end games soon to address this. I recommend pwr/tough/vit on the armor for the first two builds, super divinity runes prefferred. spec in Valkyrie rings and accessories once i have enough orichalcum to replace my mithril. Obviously, the idea is more damage = better. As neither focus on condition use, more power is "MOAR POWAH!" weapon sigils are personal preference ofc. More power/damage, the better. Holding off on using my medallion of soldier until I have a "good" item to put it on. I'll keep the cleric when i boon heal in pve. preferred runes will be dwayna's on the healer and Sig water on weapons with ori cleric jewelry. Again, this is dependent on how quickly I can start getting ectos. Darkhaven has been full every time I tried this week and last. Still attempting. anyone noticed a time when its not full?
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Post by Vecuu on Nov 14, 2012 1:22:49 GMT -5
Just a quick aside, it's difficult for most people to get a good gauge about what stat you're discussing when you talk in terms of power/precision/toughness/etc. I see those numbers that you posted and I'm pretty sure I drooled on my keyboard trying to figure them out Basically, the important stats are: -Attack, Power, Health. If you have those, you have a gauge of how tough someone is and how hard they hit. The rest of the stats only really matter to people who specialize in a stat. For instance, Rae and Zooey both focus on supportive heals via Clerics gear, so they will talk about their Healing Power as well. As another for instance: Shira uses a Crit build on his warrior, so he'll constantly talk about Crit % and Crit Damage. Condition-based builds will talk about Condition damage, etc. Just rambling, sorry Those of us who already are at home on Darkhaven don't ever have to deal with a queue to log in. "Fullness" is exclusive to transfers, and I'm hesitant to swap off of DH to test it. Just be persistent! You'll get in. I know it ;D
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Post by Zooey on Nov 14, 2012 8:28:16 GMT -5
But what a trick those ponies can be! The HoT for the heal build can easily negate condition damage on low health characters--like, say, a guardian--while giving some pretty impressive healing to the team as well. And 100% uptime on retribution is becoming a staple in PvP/WvW. I expect a nerf tbh. Retaliation was nerfed a little bit for guardians in October. One of our best (Wrathful Spirit) at 10s was dropped to 3s. There may be more upcoming and it may affect our maces and shields; however, no one can really predict these things. If they do nerf guardians again in retaliation, I hope they raise our base health... In regards to armor, have you, or anyone, thought about the Monk armor/runes from AC? I'm thinking about giving it a try... Stay persistent on transferring! Hopefully you'll get in before the Lost Shores event so we can run around accomplishing goals as a guild
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Butch
Forum Regular
Posts: 71
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Post by Butch on Nov 14, 2012 10:11:48 GMT -5
I have seem some of those runes from A/C before and I have one (albeit a major) and I like it.
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Post by Zooey on Nov 14, 2012 12:10:02 GMT -5
I think it has potential even if combined with other runes. The boon boost along with the healing similar to Dwayna seems worth the looksee
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Post by Epicenter on Nov 14, 2012 14:54:49 GMT -5
You can do 2 Monks and 2 Water Runes for a 30% Boon Duration boost. If you max Virtue trait line it's 60% Boon Duration and 80% of "X" Duration boost, depending on what type of runes you use for the last two slots.
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Post by melodycross on Nov 14, 2012 16:00:04 GMT -5
You can do 2 Monks and 2 Water Runes for a 30% Boon Duration boost. If you max Virtue trait line it's 60% Boon Duration and 80% of "X" Duration boost, depending on what type of runes you use for the last two slots. I like that for the ret build, and the boon healer. are their any runes that reduce shout recharge time? It would probably take less time to set up than all the hi dollar items and farming wvw for invaders too. *sigh* what I wouldn't give for soldiers stat being craftable...
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Post by duhgeneral on Nov 14, 2012 23:09:54 GMT -5
i love the idea of long lasting realiation in wvw that sounds sickly. I have been trying to get into guardian because thats about the only other class i like besides my warrior. So you say the second build is a good multi purpose build for solo play and pve?
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Post by melodycross on Nov 15, 2012 23:40:10 GMT -5
Its what I'd call a Jack of all trades build. It can hybrid multiple facets of the guardian without you being locked into a certain play style and still makes enough use of the guardians vitality line to make it stronger against conditions (which ignore our armor, making us the "squishier" of the heavy armor classes). Plus pumping out condi removal with every boon, they become less of an issue. It can pump burning condition, but not as well as a build designed to, it can take good advantage of spirit weapons (again, not as well as one thats build for swway) and the boost in healing allows it to support the team with some straight heal. Well, on the rare occasions i've had a team While sturdy, its not a tank build and can be unforgiving without the mace/shield combo. Keep mob groups to less than 5 when soloing and you should be fine, try to solo veterans when possible. You know, play cautiously. Still, as stated it and its iterations as i tinkered are what I used to get to 80 and mapped tyria. I've also gotten more kills in wvw with this than with other builds, but ret is catching up. I'm always tinkerng with the traits--one thing I miss from GW1 for sure was the ability to change your entire build including your Attributes--traits in this one--in town at no charge. I've probably spent more than a few gold in respeccing traits. poor as I am, I should probably stop :pr
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Post by duhgeneral on Nov 16, 2012 1:35:54 GMT -5
Ya ill probably go with this build for mapping orr cause im getting wrecked in orr solo play right now
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Post by Zooey on Nov 16, 2012 8:35:10 GMT -5
@melody: afaik there are no runes that reduce shout recharge time... that would be nice! Have you checked out the changes to guardian in PvP with the most recent patch? What are your thoughts? @gen: Sometimes in Orr I'm playing more with my mace/focus than with my GS/Hammer because of the healing, similar to Melody and his mace/shield swap. This is especially true solo as we all know how many adds can suddenly be upon us Once I feel protected and have proper regen, I can swap to GS to pull in mobs & AoE combo, swapping back to mace if I'm becoming overwhelmed.
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Post by melodycross on Nov 18, 2012 19:58:08 GMT -5
Well...I can't believe they actually nerfed SoJ in PvP. I've been using Staff to test empower and Orb of Light. The improvements are considerable; I can feel the difference anyway. Weapon swapping empower makes it a great starting combo.
I didn't realize that the bug for prot srike WAS a bug:P I suppose (shh, don't tell Anet) I've been exploiting! I'll have to adabt my playstyle slightly when using shield, but I've still been running the ret build this week. Since I never got Water and Monk runes, I have not noticed a change in how it operates in pvp areas.
The biggest hit I've seen is the infinite target nerf. limiting to 5 and randomizing those that get the buff is a true hindrance to how effective hold the line and vit heals operated in wvw and zergs. I suppose I should have seen it coming. were ele aoe spot heals affected the same way?
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